Atari
Californian Nolan Bushnell created a game called Pong
in 1971. The following year - with $250 of his own money and
a matching investment from partner Ted Dabney - Bushnell
created Pong's parent company.
He called it Atari, a term used in the Japanese strategy game
GO to politely warn an opponent that he is about to be
conquered. Within a year Atari sold 8,500 Pong machines.
The company also unleashed a new kind of corporate culture, one
that was a haven for laid-back geeks. Engineers worked long hours,
spurred on by piped-in rock. They held two- and three-day
brainstorming sessions, fuelled by ample quantities of beer and
pot.
They gathered in "think tanks," the company's hot
tubs. Many were, in Bushnell's words, "interested in high
technology for games rather than bombs."
One manager almost wasn't hired because he had years of
experience at IBM. One who was hired -- Atari's 40th employee --
was Steve Jobs, who, with Steve Wozniak, went on to found Apple
Computer. In fact the two used parts "borrowed" from
Atari to build their first Apple prototype
Soon, however, competitors caught up. In no time 20 different
ping-pong games were on the market. By 1974 Atari was teetering on
the brink of bankruptcy. It saved itself by rolling out Home Pong,
a version of the game that could be played on home TVs.
Even though a lot of people had no idea how it worked -- more
than one person asked Bushnell how "the people at the TV
station know what to do when I turn the knob for the game" --
they shelled out $99 to have one.
By 1976, though, Atari was back in trouble. A new, inexpensive
silicon chip revolutionised the game industry, and the number of
companies in the business soared to 70. Pong became all but
obsolete.
Atari, desperate for cash to finance the first programmable
home video game, was bought by Warner Communications for an
astounding $28 million. Bushnell stayed on as chairman of the
board for two years, but as a self-described "bizarre
manager" he was a bad fit.
He left Atari a rich man, but had to watch as the company,
through its Atari 2600 home video console, became the
fastest-growing firm in American history.
Even with its display of shockingly rudimentary graphics, Atari
was light-years ahead of the competition, opening up a brave new
world of cathode rays . . .
First released in the UK in 1977, the Atari, with its wood
grain console, plastic paddles, and stubby rubber joysticks, had
become a fixture in the living room of every middle class home by
mid-1978.
The range of games was a bit basic - Tennis, Outlaw, Breakout
and Space War - and they came on chunky cartridges as big as a
modern Game Boy. But they were hugely addictive, and mums and dads
soon realised they just had to get used to life without television
as children lay transfixed in front of a screen full of
slow-moving blocks.
For a time, the word "Atari" was synonymous with
video games. Nobody said, "you guys wanna go over to Steve's
and play video games?". No, it was always, "You wanna go
play Atari?". It wasn't the first home video game system (the
Odyssey predated it by five full years), but the Atari Video
Computer System (VCS) was the cultural turning point.
As the 80s dawned, the videogame industry continued to thrive,
with Atari still leading the pack. When the company released a
home version of Space Invaders, Atari 2600 sales hit their highest
level to date. Atari's Space Invaders cartridge earned the company
over $100 million, and home video games had their new official
king.
Within two years, more than 25 million consoles were sold,
earning more than $5 billion (more than half of Warner Bros income
at the time). New accessories were added, from the keyboard
control of Brain Games, Codebreaker and others to Indy 500's
driving control to assorted Trak-Balls, new joysticks, and
cheating helps like the rapid-fire Blaster.
Ultimately, Atari couldn't compete in the percolating personal
computer market, and in 1983 the video game market crashed. Atari
lost $538 million.
Atari's first serious challenger was Mattel, who introduced a
home videogame system of its own called Intellivision, which
included games such as baseball, poker and blackjack. It was more
expensive than Atari but boasted better graphics.
Thanks to a group of disgruntled Atari employees and an upstart
company called Activision, third-party game designers began adding
new titles to the Atari VCS/2600 line-up in 1980. Imagic, Coleco,
M-Network, Parker Brothers and several others contributed to a
library that eventually included several hundred games.
Many were conversions of arcade smashes like Asteroids,
Defender, Centipede, Missile Command, Frogger, Warlords, Dig Dug,
Donkey Kong and others, but there were several original hits as
well. Among them:
Adventure
A quest to find and recover a golden chalice, fighting dragons and
avoiding a thieving bat along the way.
Haunted House
A pair of eyes searched a spooky lair for the pieces of a
treasure. Ghosts, spiders, and other nasties attacked, and your
tiny candle could blow out at any minute.
Kaboom!
A masked robber dropped bombs toward you. Catching them got
harder and harder as the bombs dropped faster and faster.
Pitfall!
Pitfall Harry scampered through the jungle, hunting treasure
and jumping over crocodiles, rolling logs, pits, scorpions and
other threats (a sequel, Pitfall II: The Lost Caverns, expanded
the adventure into one of the most elaborate games created for the
2600).
Raiders of the Lost Ark
A quest based on the movie of the same name, as Indy tried to
locate and recover the Ark of the Covenant.
Superman
The Man of Steel flew around Metropolis, trying to round up Lex
Luthor's gang and put back together the bridge they sabotaged.
Video Olympics
50 variations on the Pong formula, from Quadrapong to Foozpong to
Soccer, Volleyball, Handball and Basketball.
Yar's Revenge
Your heroic insect chewed away a shield, then fired a missile at
the exposed enemy.
The console's biggest cartridge success was no big surprise.
Namco's Pac-Man had become a worldwide sensation in 1980, and
Atari naturally wanted a home version. The 2600 game arrived with
great fanfare in 1982, and based on name recognition alone, it
quickly became the best-selling title in the VCS/2600's history.
But even those who bought the game and played it faithfully
until the wee hours of the morning recognized that it didn't
really quite exactly look like the arcade. A later release of Ms.
Pac-Man offered a more faithful version, but even so, ColecoVision
was starting to look better and better.
Regardless, 2600 Pac-Man was an unqualified smash - the fact
that you could play Pac-Man at home was all we needed to hear. The
2600 continued to score big through 1982 and 1983, but ironically,
it was about to become a victim of its own success. Third-party
cartridges flooded the market, hoping to cash in on the video game
craze. Many were both rushed and rough, and interest in the
machine waned.
Atari was already hurting from disappointing sales of its E.T.
game after spending an astronomical amount for the license, and
when gamers suddenly switched over from home game systems to home
computers (used, of course, to play games), the entire video game
market crashed.
Atari's video game division was sold in 1984, including the
2600, its short-lived graphical improvement the 5200, and the
unreleased 7800. With the success of the Nintendo Entertainment
System in the mid-80s, the 7800 was finally released, and a
handful of new 2600 games continued to be produced.
The 2600 finally ended its production run in 1991, after a
14-year career - the longest of any home video game system to
date.
Nolan Bushnell has been on his own roller coaster ride. After
Atari he started Chuck E. Cheese Pizza Time Theater, a string of
pizza parlour/video arcades featuring large talking animals. It
soared with close to 300 outlets and $150 million in sales, and
crashed, declaring Chapter 11 bankruptcy, and was then sold off in
1985.
Since then Bushnell has created 18 other companies -- selling
everything from talking teddy bears to automobile navigation
systems -- and seen his fortune shrink a bit -- he once owned two
Lear jets, four mansions, a fleet of luxury cars and a huge yacht
called Pong.
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