Big Trak
Big
Trak, the brainchild of an electronically minded Milton Bradley
Company (who released Simon and Microvision during the same
period), looked like a toy version of the futuristic armoured RV
from Damnation Alley.
The squat, low and sturdy appearance of the truck had an almost
militaristic feel, which was heartily reinforced by Big Trak's
ability to fire 'Photon' lasers (actually a focused high wattage
light bulb behind a red filter).
The toy retailed for about US$43.00, a price high enough that
it was often relegated to the envious land of 'toys other people
have in their homes'.
Big Trak also had one 'trailer hitch' accessory that, for
anyone who saw Big Trak commercials, was an absolutely necessary
purchase. The trailer sold for US$12.00 and could be used to haul
cool stuff around the house. In the commercial, a kid giddily
programs his Big Trak to surprise his father with a cool,
refreshing drink, perhaps thanking him for spending so much on
this techno-wonder.
In
the end, remotely serving your father his evening gin & tonic
was about the limit of Big Trak's practical applications.
The plastic multi-coloured numeric directional keypad located
on Big Trak's back was just complicated enough to make navigating
the hallways and rooms of the average family home a daunting task
at best.
There was a difficult system of pressing numbers and arrows in
sequence in order to command the vehicle to "go
forward", "turn left", "go forward
again", "fire photon", "retreat" etc.
This was made more problematic by the fact that each time the
forward arrow was pressed in the sequence of commands, the Big
Trak would move approximately 13 inches. This was not a
particularly helpful formula for precise driving, and a lot of
living room furniture suffered as a result . . .
Even
if Big Trak was eventually proven ineffective as a toy, its lure
and appeal were supreme.
While the electronic aspects were particularly hypnotic, the
idea that Big Trak offered an element of control to a child that
had very little power over the world around them was like entering
the realm of magic.
A child's environment is often dominated by schedules, rules
and parameters designed by someone else's hand.
Big Trak promised a child his own agency in decision-making.
Move here. Turn there. Fire weapon. Bring me a drink. Obey me, Big
Trak, for I am your god.
For a brief, ecstatic moment, the future had finally arrived,
even if it was eventually relegated to the back of a suburban
cupboard stuffed behind clothing two sizes too small and boxes of
forgotten trading cards.
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