Breakout
Designed by future Apple Computer founder Steve Jobs (though Apple
co-founder Steve Wozniak reportedly did the bulk of the work),
Breakout turned the video game world on its ear and cemented
Atari’s spot at the top of the arcade food chain.
It had been four years since the groundbreaking Pong, and
players were hungry for something different. Breakout retained the
basic ball-and-paddle design of Pong, but instead of a second
player, your paddle was faced with several rows of bricks (designed in
black-and-white, but a screen overlay gave the illusion of color).
Each time the ball hit a brick, that brick was knocked out. All you
had to do was keep the ball in play by keeping it from the bottom of
the screen, and the slow wall-chipping process would continue. Take
one wall out, another would appear to take its place.
The simple, yet ingenious design caught on instantly, and game
players began flocking to the new machines. Atari responded to the
success with the release of Super Breakout one year later. The
new version offered two new game variations, along with the original
Breakout. In the “cavity” game, two extra balls were encased
inside the brick wall. Once they were freed, you could deflect them
into the bricks the same way as your original ball (and no life was
lost until all three balls fell past you). In the “progressive”
version, new rows of bricks appeared as you chipped away at the wall,
sending the original rows down closer and closer to the bottom of the
screen.
Super Breakout was another hit, but perhaps the greatest
evidence of Breakout’s success is its durability. Clones and
other variants have been flooding the arcade and home video game
markets ever since, and the concept remains as addictive as ever. |
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