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  Established in 1998, Nostalgia Central is your one stop reference guide through five decades of music, movies, television, pop culture and social history


 

Buck-a-roo


Buck-a-roo came from Milton Bradley. The idea was to load the buck-a-roo mule with picks, shovels and all kinds of stuff.

But if it got too heavy he would kick it all off, and er . . . you would have to start again.

Like Ker-Plunk and Mousetrap, Buckaroo was one of those games which used as many plastic bits as possible, thus ensuring they were unplayable after three days because some-thing would invariably go missing.