Buck-a-roo
Buck-a-roo came from Milton Bradley. The idea was to load the
buck-a-roo mule with picks, shovels and all kinds of stuff.
But if it got too heavy he would kick it all off, and er . . .
you would have to start again.
Like Ker-Plunk and Mousetrap, Buckaroo was one of those games
which used as many plastic bits as possible, thus ensuring they were
unplayable after three days because some-thing would invariably go
missing.
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