Ker-Plunk
From
Ideal . . . Ker-Plunk! took a steady hand, as you slowly (or
really quickly) remove the sticks from the marble-filled tube.
A clear plastic tube was filled with marbles, which were
supported by criss-crossing sticks inserted through the tube. Each
player took a turn to remove a stick from the tube, trying to
dislodge as few marbles as possible.
As the game progressed (and fewer sticks remained) it naturally
grew harder to keep the marbles from going Ker-plunk! Play
continued until all the marbles had fallen (or your sister accused
you of cheating by bumping her and/or the table).
The player with the least marbles in their compartment at the
end was the winner.
Like Buckaroo and Mousetrap, Ker-Plunk was one of those games
which used as many plastic bits as possible, thus ensuring they
were unplayable after three days because bits would invariably go
missing.
You can still buy Ker-plunk! (now from Mattel) but the tube and
tray (and sticks) are made of much flimsier plastic. With the
modern version you have to hold the tube as you pull the stick out
or the whole thing falls over!! - Where's the fun in that?
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