Play-Doh
The
universally-loved Play-Doh has been making little hands happy since
1956, when Joe McVicker created a soft modelling clay from wallpaper
paste for his sister's pre-school students. The mouldable dough, which
stayed soft and safe inside an airtight container, could be shaped
into almost anything, and then squashed back into a ball for round
two. Rainbow Crafts in Cincinnati, Ohio sold the simple off-white,
newly dubbed Play-Doh to department stores and primary schools, and it
was soon adopted by Kenner.
Play-Doh was so popular that three primary colours -
red, yellow and blue - were created in addition to plain off-white.
Play-Doh received the stamp of approval from TV's Miss Frances of
Ding Dong School, from Captain Kangaroo himself, and most
importantly, from parents. The non-toxic, fun for all ages goop kept
kids quiet and fuelled imaginations, as Play-Doh was painstakingly
sculpted and shaped into masterpieces by hand, or with the help of its
many moulding sets.
The charming boy in the smock and beret, Play-Doh
Pete, made his first appearance on the can in 1960, and has remained
the Play-Doh mascot for over forty years. Within that time, Play-Doh
has delivered endless hours of fun and artistry via the squishy,
squashy mound of coloured dough that became the greatest thing since
Silly Putty, and even better.
Kids
made cars, cookies, dolls and just about anything the imagination
could conjure up. And of course, if all this fun needed more fun, the
'Play-Doh Fun Factory' (pictured at left) could turn little
girls and boys into industrial moguls, churning out tubes, snakes, and
spaghetti as fast as possible with their new Play-Doh machine. The
simple pump action pushed the pliable Play-Doh through specially
shaped holes, extruding a lump of Play-Doh into stringy star-shaped,
square-shaped, and squiggly-shaped tubes.
And once kids got a kick out of the Fun Factory, they
tried their hands at hairstyling and trimming via the 'Fuzzy Pumper
Barber and Beauty Shop'. The whole Play-Doh family - tube shaped Mom,
Pop, and child - got a little off the top, or a whole new hairdo.
Short hair, long hair, green hair, yellow hair - try it on for size,
and if it doesn't suit you, cut it off and get back in the chair for a
new look in hair. A Fuzzy Pumper Monster set gave kids the best of
both worlds: creepy monsters and squishy, growing blue hair.
If being a barber didn't curl your toes, what about
practicing for dentistry with 'Dr. Drill 'n Fill', your very own
patient with Play-Doh teeth? Actually, it was just a big hinged head
that opened wide to expose a mouthful of teeth needing your care, but
that didn't stop the fun. Fill cavities, create crowns, and restore
the smile to perfection; or, for the junior sadists, rip those teeth
out with a twist and a yank from the Play-Doh pliers.
Food has always been a natural product of Play-Doh,
from the early days when little girls did their best Mummy imitations
and made elaborate cookies for everyone's delight. (Just don't eat
them - they don't taste as good as Mum's . . . too salty). But the
cooks in training didn't stop at the simple rolling pin and cookie
cutters stolen from the kitchen cabinet. Play-Doh provided the
Play-Doh Bakery and Chef's Oven, the Pizza Party and Sandwich Shop,
and the Ice Cream Truck, for all your culinary needs. Imagination and
artistic food preparation not your forte? Let the McDonaldland Happy
Meal Playshop recreate all your favourite fixings, made to order.
In 1983, Play-Doh enhanced its image by adding four
new fashion colours to create the modern (now called "Classic")
8-pack. The cardboard cups were replaced with airtight plastic
containers in 1986, and in 1991, Play-Doh became an official member of
the Hasbro family. The traditional Play-Doh concoctions got a modern
update with glow-in-the-dark colour, sparkling glitter addition, and
Play-Doh's comforting smell got new scents with 'Funshine Sunshine', 'Splurple'
and 'Pinktastic'.
Kids in the 90s needed more than clumps of clay to
entertain them, and Hasbro's Playskool introduced Play-Doh Creations,
an interactive computer CD-ROM game that brought virtual Play-Doh
sculpting to the screen. But there's still nothing like getting your
fingers between the squishy stuff and making something you can feel.
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