Roller Derby
Roller Derby was born in Chicago during the Depression, but
didn't achieve national prominence until the advent of television
in the late 1940s. In 1949, the National Roller Derby League was
formed, and the playoffs for that season sold out New York's
Madison Square Gardens for the entire week.
In the 1960's the sport needed a face lift and most of the
original old timer skaters began to leave as new skaters found
their way to the game. Charlie O'Connel and Joanie Weston were
America's sweethearts and became the foundation of the next
generational onslaught of the derby.
This roller derby was young
with skaters ages starting at 15 years old and peaking at just 26.
The average age was 21.
Roller Derby thrived in Northern California in the 1960s and
70s. The Bay Bombers, formed in 1954, became the team of choice,
and the rest is history. Under Seltzer, the Roller Derby survived
until its last official game in 1973.
During the last two years of the Seltzer-owned Derby, the sport
went nationwide with games being skated all over the country and
teams adopting various cities as their "home" base. The
Pioneers skated in the Chicago area, the Jolters in Cincinnati,
the Chiefs in New York, and, of course, the Bombers in Northern
California.
For a brief period, the Bombers were replaced by the California
Golden State Bay Area Chiefs (with Charlie O'Connell at the helm),
but the ever-loyal Bomber fans didn't stand for this very long,
and soon the Bombers (and O'Connell) returned to their familiar
brown and orange uniforms.
An unexpected enemy put an end to the Derby by 1973. Driving
everywhere, Roller Derby soon succumbed to rising fuel prices and
transportation costs. Fans, at least for awhile, had to live with
only their memories of the game.
Some skaters scattered to other skating
organisations, but
disgruntled with the style of play, none lasted very long with
these groups. Seltzer, meanwhile, founded the successful BASS
ticket service, while his uncle Oscar continued running the Roller
Derby Skate Company.
In 1977 David Lipschultz revived the Derby, bringing it back to
some of its former glory in Northern California. Lipschultz had
got involved in the Derby after skaters Charlie O'Connell, Mike
Gammon and announcer Don Drewry made an attempt to bring the game
back in 1976.
A television producer at Channel 20 in the Bay Area, Lipschultz
was interested in putting the Derby back on TV. On April 24, 1977,
the first television game of the new International Roller Skating
League was taped at Kezar Pavilion.
Lipschultz eventually took complete control of the league and
under the IRSL banner, signed many of the old Derby stars. Roller
Derby was finally back in business.
The new organisation lasted until 12 December, 1987, when the
last game was skated at Madison Square Garden in New York.
Financial problems and involvement with partners who suddenly
backed out, spelled an end to this version of the Derby.
Left with
no place to go, the skaters again tried other organisations, most
notably the Southern California-based Roller Games. But many
skaters opted for retirement rather than continuing on.
Other promoters have tried to revive the Derby over the years
in one form or another, but none have succeeded.
HOW TO PLAY
- A team is composed of five men and five women.
- Only five members of each team can be on the track at one
time.
- A game consists of two halves, each with four alternating
twelve minute periods for women and men.
- All skating must be in a counter-clockwise direction.
The game starts when the referee signals by blowing his whistle
that the two teams are equally in position. This group is called
the pack. In this pack are two Blockers (who wear white helmets)
and two Jammers (who wear striped helmets) and a Pivot Man (who
wears a black helmet).
JAMMING
A Jam (scoring play) occurs when one or more jammers have
pulled away from the pack. The jammers have 60 seconds to score.
The blocker cannot score. The pivot man can jam as long as he
isn't the first jammer out of the pack.
A jam can start:
- When the referee has signalled that both teams are in the
pack.
- When the pivot man of each team is evenly together at the
front of the pack.
- When all jammers are at the rear of the pack.
- When a pivot man from each team is on the track.
The pivot skater cannot be more than 20 feet in front of the
pack before the jam starts. The clock and the jam actually start
when one of the jammers has been able to pass the leading opposing
blockers in the pack.
Helmets must be worn by the jammers to score, unless through
some involuntary action the helmet is knocked off, then the
referee has the right to decide on this point.
A jammer receives one point for every member of the opposing
team he or she passes, every time he or she laps the field within
60 seconds.
Any jam starting on the 4th or 8th period with less than 60
seconds remaining will run until 60 seconds have elapsed or until
called off.
SCORING
There can be no tied games in Roller Derby. If at the end of
the eighth period the score is tied, the game will go into
overtime in the following manner: The women and men will alternate
five-minute skating periods until a point is scored. The team
scoring first point will be declared the winner. The "last
jam" rule does not apply in overtime periods.
Points are scored as follows:
- A jammer receives one point for every member of the opposing
team he or she passes, every time he or she laps the field
within 60 seconds.
- If a blocker commits a foul on a jam skater, the jam skater
will be awarded the point that he or she is attempting to
score.
- If, in the opinion of an official, there is a deliberate
penalty against a jamming skater to prevent that skater from
scoring, and this jam would determine the game's outcome, the
official may award up to five points on the jam. The
determining factor would be the score differential at the time
of the jam. The injured team's score could not be raised
higher than the fouling opponent.
- A skater forced into the infield may not better the position
he was in when he left the track.
- A skater receiving a penalty becomes ineligible to either
score or be scored on.
- A fouled skater cannot be passed for a point unless he or
she has had sufficient time to recover from the foul.
- No jam can be considered a legal jam with more than five
skaters on the track from each team.
- A skater with skate trouble cannot be passed for a point.
BLOCKING
A player may block an opponent with any part of his or her body
with the following exceptions:
- It is illegal to use any part of the arm below the elbow.
- It is illegal for a skater to block with his feet or trip an
opponent.
- In using arms for blocking purposes, the arm must be bent,
not extended full length.
- It is illegal to block from the rear .
Elbows may be used in blocking, but not in the following
manner:
- A skater is not permitted to use an elbow block above the
shoulders.
- A skater is not permitted to use an elbow with an upward or
downward motion.
- In setting up a double block, it is illegal for the
defensive skaters to grip hands or lock arms. Both blockers
may receive a penalty at the discretion of the officials.
No defensive skater will be permitted to drop back more than a
distance of twenty feet behind the pack to block a jammer. A
one-minute (minor) penalty may be called by the official.
PENALTIES
There are Major Penalties (two minutes) and Minor Penalties
(one minute) which force a team to skate shorthanded when awarded.
The referee may call a minor penalty for holding, illegal
blocking, stalling, tripping, illegal use of the hands, and other
minor fouls.
A major penalty can be called for fighting and intentional
roughness, deliberate and excessive insubordination, gross
unsportsmanlike conduct, and railing.
In addition, if a player is ejected from the game, his or her
team receives a two-minute penalty. If a penalised skater does not
leave the track immediately - or interferes with the remainder of
the field - he or she will receive an additional one minute
penalty. If the skater's penalty time overlaps into the following
period, ANY member of the opposite sex taking the track must serve
out the balance of the penalty time.
No more than two players on any team can be in the penalty box
at one time. If a third player or more is penalised, the player or
players committing the penalty must leave the track and be
replaced by a substitute. The penalised skater will begin serving
his penalty time when one of the skaters in the penalty box
returns to the track. At such time the substitute will return to
the bench.
If any player accumulates a total of eight minutes in penalties
during one game he or she is automatically ruled out of the game
and his or her substitute will spend the time of the last penalty
in the penalty box.
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