Scrabble
You'd have a tough time finding a board game that is
as internationally popular as Scrabble. This classic game has become
popular enough to sell over 100 million sets worldwide. Over fifty
years after becoming a hit, it still sells 2 million units a year in
the United States. Why does it remain so popular? Simply put, a lot of
thought went into the creation of this seemingly simple-looking board
game. The end result was a game whose complexity offers the limitless
challenges necessary to make it a timeless classic.
Scrabble was invented when an unemployed architect
named Alfred M. Butts decided to create a board game during the Great
Depression. He did an informal study of popular games and broke them
down into three categories: number games (bingo), move games (chess,
checkers), and word games (crosswords, anagrams). Butts decided to
borrow elements for all three to create a board game that would
crossbreed the word game with the element of chance used in number and
move games.
The resulting game, which Butts first called "Lexiko",
applied elements of anagrams and crosswords to a board game format.
Players drew seven tiles from a pool of 100 tiles and used them to
form words on the square grid that made up the game board. Butts
decided how many of each letter would be appear in the tiles by
studying the front page of the New York Times to see how often
each letter appeared. Thus, letters that appeared less frequently got
greater score values.
The game started with the first player building a word
of at least two letters using the centre tile. After that, the next
player would build his own word using one of the letters of the first
word, or by adding extra letters to change that word into a new one.
Extra points could be racked up by building a word on double or triple
score tiles. To keep people from racking up easy scores by pluralising
other player's words, Butts allowed only 4 "S" tiles in the entire
game. After players made a word, they added however many letter tiles
were needed to bring their count up to seven again.
Players could also challenge a word if they didn't
believe it to be proper. In these cases, a dictionary would be
consulted to make the decision. The game would go on until all the
letters had been drawn and either a player used his last letter or all
possible plays had been done. At this point, everyone tallied up word
scores and the person with the highest total was the winner. These
rules made Scrabble a very sound and challenging game and, as a
result, these rules remain the same today.
After finalising the game, Butts renamed the game "Criss-Cross
Words" and began shopping it around. Surprisingly, it was not an
instant success and would have to wait many years before becoming a
phenomenon. The game's public profile began to heat up in 1948 when
Butts joined forces with businessman James Brunot. Together, they
refined the design and rules of the game. Most importantly, they
settled on a new name: "Scrabble". This word, which means "to grope
frantically", would become a part of the international lexicon when
Scrabble became a success.
The newly-renamed Scrabble was first manufactured in
an old Connecticut schoolhouse at the rate of 12 games an hour. The
game's inventors got their first taste of success in the early 1950s
when the president of Macys Department Store discovered the delights
of Scrabble while on vacation and began selling them through Macys in
1952. By the next year, Scrabble had become an American craze, thanks
in part to a nationally-seen newspaper article about the game. To keep
up with the demand, Brunot and Butts licensed Scrabble to board game
manufactures Selchow and Righter.
By the early 1970s, Scrabble was a family institution
and was also popular in schools for its educational value. Selchow and
Righter purchased the rights for the game in 1972. By this time, it
was becoming popular in foreign-language versions in countries like
France and India. As a result, national Scrabble organisations began
to pop up around the world during the 1970s.
National Scrabble Championships began in the US in
1978, and by the early 1990s, there was also an English language World
Scrabble Championship. This ongoing popularity is proof that the world
will never get enough of the language-oriented challenges presented by
Scrabble. |