Simon
"Simon's a computer, Simon has a brain" - follow the pattern of light
and sounds."
1978 was the year
of electronic games, and none was more addictive or irritating than
Simon - a big round lump of plastic with four colored quarters that
flashed and beeped at you. To win you had to match the sequence, if
you got it wrong Simon would growl disapproval at you.
Simon is about the size of a vinyl record album (if,
of course, you're old enough to remember what those look like!). The
earliest models needed two sizes of batteries (two AAs and one 9-volt)
and there were three skill levels to choose from. The face of the game
had four large, colored panels, and when the game was turned on, the
panels began to light up, each with an accompanying tone sounding off.
After the panels lit up, it was the players job to press the buttons
in the order that the machine chose them. If the player pressed
correctly, Simon added one more color in the sequence and so on and
so on. If the player repeated the sequence incorrectly, a horrible
buzz would announce his or her demise.
Despite advertisements
claiming the contrary, Simon was a single player game, and it wasn't
until 1979 - with the arrival of Super Simon - that families could
play properly together. Perhaps as a result of the ensuing fallout, in
1980 MB Games released Pocket Simon - so you could go and play the
game as far away from the rest of the family as possible.
Simon is
remembered today as a game with annoying blinking lights and
electronic bleeps and boops, but it was the height of technological
sophistication at the time. |