Trivial Pursuit
The one with the cheeses . . . or wedges . . . or little pieces
of pie. Call them what you will. Trivial Pursuit was conceived on
December 15, 1979, when photo editor Chris Haney got together with
sportswriter Scott Abbott over a brand new Scrabble brand
crossword game.
Trivial Pursuit was launched in 1981and finally
provided a game for those of us who knew more about useless topics
than any human being had a right to.
Each of the spaces on the board was one of six colours,
corresponding to a category of question - Geography (blue),
Science and Nature (green), Sports and Leisure (orange), History
(yellow), Entertainment (pink) or Arts and Literature (brown).
One of the other players (or teams) asked the corresponding
question on one of the hundreds of included question cards. A
right answer meant another roll of the dice and another question.
A wrong answer, and the next player took control.
The object of the game was to fill up your pie-shaped playing
piece with wedges in each of the colours. These pieces could only
be won on a space illustrated with that pie piece - and there was
only one per colour on the whole board.
Players circled the wheel endlessly, screaming in frustration
when that stupid die wouldn't roll right to get them into that
last stupid spot for that last stupid wedge (and then when they
finally did get in, if they got the stupid question wrong, oh, the
tragic comedy).
With all wedges in place, players headed for the centre of the
board, where their cutthroat opponents were allowed to pick the
topic of the final, game-winning question ("He's dumb at
history. Give him a yellow!").
The game caught on quickly, passing briefly into fad status in
the early 80s as trivia buffs were suddenly crowned kings of the
game table. Several sets of alternate cards and new game boards
were produced - Silver Screen, All-Star Sports, Baby Boomer and so
on - and the less world-wise were even thrown a bone with a Young
Players Edition.
And to put this argument finally to rest, the name of the
original set was "Genus" (meaning "a group with
common characteristics"), not "Genius" (meaning
"smart folk").
The Trivial Pursuit fad cooled off a bit after a few years, but
it didn't matter. The game had already passed into the ranks of
timeless classics, joining the ranks of Monopoly and Scrabble as
must-haves for any home.
New editions continue to be produced, covering topics as
specific as Warner Bros., Disney and Star Wars. And somewhere, at
this very moment, there's a budding genius (not genus) begging
anyone who'll listen to sit down for a quick game and a chance to
show the world that knowledge really is power - not the kind of
power that wins wars or sporting events, but keep at it kid. One
day you'll be able to buy and sell them all!
More than 30 million Trivial Pursuit games have now been sold
worldwide in 18 languages and 32 countries.
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