Video Games
Encouraged by the success of
Atari, other companies tried
dipping their joysticks into the home videogame market in 1976.
Coleco introduced Telstar Pong, while the Fairchild Camera and
Instrument Company weighed in with the Fairchild Channel F; the
first programmable home game console, it came with large
cartridges that could be inserted in order to play different
games.
The Atari 2600 (which included such games as Tank, Pong,
Centipede, Galaxian, Breakout and Pole Position) totally dominated
the home videogame market upon its release in 1977.
Atari also
opened the first Chuck E Cheese restaurant - a nightmarish
"fun for the whole family" eatery featuring robotic
animals and electronic games. Atari continued it's domination of
the home market with the 1978 release of Atari Football.
As the 80s dawned, the videogame industry continued to thrive,
with Atari still leading the pack. When the company released a
home version of Space Invaders, Atari 2600 sales hit their highest
level to date.
Atari's first serious challenger was Mattel, who introduced a
home videogame system of its own called Intellivision, which
included games such as baseball, poker and blackjack. It was more
expensive than Atari but boasted better graphics. Atari's success
continued with the release of a home version of Asteroids, while
Sega released an American version of Frogger.
While
the Atari 2600 dominated the first half of the decade, it met its
demise during the video games crash of 1983, a commercial disaster
that Atari played a huge hand in.
Ultimately the combination of
rushed, poorly designed titles, such as the colossal flop E.T - an almost unplayable adaptation of the film
- and a market which
had become flooded by consoles, lead to the industry effectively
coming to a screeching halt.
It wasn’t until 1985 when Japanese company Nintendo
released their breakthrough device, the Nintendo Entertainment
System (NES), that the industry began to roar back to life. This
next generation of consoles were remarkably different beasts to
those that came earlier in the decade, making those forerunners
look like relics in just a few short years.
Designed by Masayuki
Uemura, the NES featured a much more futuristic look than the
2600, with the black and woodgrain superseded by grey, white and
red, and the cumbersome, inflexible joystick replaced with a more
logical flat control pad.
It was a little Italian plumber named Mario who helped Nintendo
cement their place in video game history, and to continue as one
of the world’s most successful console and game development
studios to this day.
Following his modest but unforgettable first
appearance in the original Donkey Kong arcade game, the character
and his universe was expanded into the game Super Mario Brothers,
the first of many breakthrough hits for Nintendo.
The graphic and
sound design of this and other new titles blew away anything that
came before. While still primitive by today’s standards, they
featured sprites and animation that actually began to resemble
real life objects and interactions. These developments combined
with advances in plot and characterisation were ultimately more
immersive and enjoyable for the gamer.
Numerous studios and developers soon jumped on this new wave, with
even Atari introducing new consoles in an attempt to climb back to
the top. Their 7800 model, the result of thousands of focus groups
and market studies, featured much sleeker design, expansion ports,
and the ability to play 2600 games.
Newcomers Sega would release
no less than three major consoles before the end of the decade,
the Master System, it’s successor the Mega Drive and finally the
Genesis. While all three units were technically superior to the
NES, boasting better graphics and sound quality, they simply didn’t
have the blockbuster titles of Nintendo.
Sega also seemed to lack
the design finesse and clear vision of Nintendo, and both systems
looked considerably more dated than the NES.
Both Sega and Nintendo launched highly desirable accessory
upgrades over the years, including steering wheels, 3-D glasses
and laser guns. Most famous (or infamous) of these was the
disastrous Power Glove, a cumbersome, imprecise and hard to use
controller that was literally worn as a glove.
Despite the poor
critical and commercial reception of the glove, the technology
behind it paved the way for the revolutionary Nintendo Wii.
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